I’ve been experimenting with frames for Mobile Frame Zero. Details of the results (including LDraw files) have been posed to two threads on the Mobile Frame Hangar.

In honor of the successful completion of the MFØ kickstarter, I’m volunteering to produce (and publicly post) seven LDraw files of mobile frames, with companion PDFs of assembly instructions. If you have a frame you’d like to see get this treatment, post it to the thread built for the purpose on the Mobile Frame Hangar forum. First come, first served and some restrictions apply.
My entry into Game Chef 2012 is ’inkadia. It’s about creating a post-apocalyptic setting by destroying an idyllic work of art by the late Thomas Kinkade.
My four random ingredients were not much help to me (even after they stopped returning 503 errors):
In any case, the “Last Chance” theme is what really triggered the design of the game. It immediately said to me “make a game with materials that get destroyed as you use them”. This then clicked about a thought I had when Thomas Kinkade died about using his images for a game.
I seriously doubt anyone will ever actually play this game, including me; however, as mentioned in the rules, post your final images here if you do.
Update: ’inkadia squeaked in as a last minute runner-up.
Seven Spindles and a McGuffin (pdf link) is my entry into the One Page Dungeon Contest 2012. Much like last year’s entry (which was one of the winners) this one is more about dungeon structure than compelling narrative. In fact, the “story” is so minimal in this one that the whole entry is really more of a sandbox than an adventure. I sort of like dungeons that way, personally, but mileage varies.
I had some some goals for the design of this dungeon (and some observations after building it):
I think last year’s entry was stronger, but when I went to the well this time, this is what came out.
For its tenth anniversary, Mechaton, a game of giant fighty robots made of LEGO, is getting a revision and a new title. Today the Kickstarter for the new version started. Please help fund it.
Also, if you have a lot of cash, seriously consider one of the high level awards. Soren Roberts is an extremely talented LEGO designer and the rewards for his original work are rare offers.
Thanks in large part to prior posts here about Mechaton and LDraw, I’ve been asked to render the assembly instructions for the mechs in this product. Hopefully I can post some LDraw models when the product is published.
Since Dicenomicon, my preferred dice roller for iOS allows for the creation and (cumbersome) sharing of custom dice definitions, I threw together a definition for a d12 that can be used for FATE games. Odds are the same as standard FUDGE dice (equal chances of “+”, “−” or “ ”). They look like this:

You can grab the file here (might need to right click on the link and “Save URL as…”): Fate d12 definition for Dicenomicon.
How to use this file is not explained that well in the app and not that obvious. And way harder than it should be. I’d love to say “go to the obvious screen in Dicenomicon and type in this URL to download it”, but I can’t, because that inexplicably isn’t an option. There are supposed to be several ways to get the file there, but most of them don’t work (the “import from documents” route fails with a “stream had too few bytes” error).
One year has passed since the third lark was awarded to help produce Sage LaTorra‘s game Powers For Good. According to Sage’s progress notes on the game, the iOS application he pledged to create is awaiting AppStore approval. This will make his release a couple days late but, since he also produced the totally excellent Dungeon World while making this game, I think we can cut him a little slack.
You may have noticed I’m not running a similar “$1,000 for an indie game” concept this year. This is mostly because I don’t have the bandwidth to deal with running it this year, but also partly for other reasons. Since the first lark, Kickstarter has grown popular for managing the risk of an indie game launch, and it may be a better fit for bringing quality games to market than contests like this one. I have made a point of funding nearly any rpg-related Kickstarter I find. I have to check to see if I’ve spent $1,000 on Kickstarters yet, but it seems like it might be a better use of the cash. Still thinking about it though.
I thought it might be interesting to see what became of some of the other ideas pitched a year ago. Some of these were already close to completion at the time. If you pitched last year, and I get the current details wrong or couldn’t find information about the game you picthed, post a comment to correct me. In the order they were pitched:
Christian Griffen’s Anima Prime seems tailor made for hacking to tell stories in the Exalted setting. I’ve been playing with hacking the system to do so. The results are untested, but go by the unimaginative name of Exalted Prime on the unofficial wiki.
If you try them out, let me know how it goes.
Chris Perrin’s role-playing game Mecha does a great job of allowing stories about pilots of giant humanoid warmachines to be strongly driven by character, instead of number crunching. Though mecha anime acts as the source inspiration for Mecha, I want to use the same rule set to bring more character driven play to the universe of BattleTech, particularly during the Fourth Succession War.
Thoughts on doing this are still in the experimental stage, but have progressed far enough to share and, importantly, get feedback. If you have ever played Mecha or BattleTech (or, better yet, both), let me know what you think either in a comment here, or on this Story Games thread.
You can read the progress of this project in the following Google doc: Succession
Escape From the Lost Laboratories was named one of the fifteen winners of the One Page Dungeon Contest 2011. No idea what the prize will be, yet, but it’s an honor to be named.
The contest page offers a PDF containing all the winners, but also take a look at some of the other 70+ entries. I loved the idea behind Mystery of Godzina House, for example.
In honor of this event, I will be setting up DivNull Lark aimed at giving the Lost Laboratories a bit more more flesh, and some love to open source systems. Stay tuned.