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	<title>DivNull Productions &#187; Roleplaying</title>
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	<link>http://divnull.com/blog</link>
	<description>Undefinable.</description>
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		<title>FUDGE d12 for Dicenomicon</title>
		<link>http://divnull.com/blog/2012/fudge-d12-for-dicenomicon/</link>
		<comments>http://divnull.com/blog/2012/fudge-d12-for-dicenomicon/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 15:15:04 +0000</pubDate>
		<dc:creator>wordman</dc:creator>
				<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[dicenomicon]]></category>
		<category><![CDATA[fate]]></category>

		<guid isPermaLink="false">http://divnull.com/blog/?p=648</guid>
		<description><![CDATA[Since Dicenomicon, my preferred dice roller for iOS allows for the creation and (cumbersome) sharing of custom dice definitions, I threw together a definition for a d12 that can be used for FATE games. Odds are the same as standard FUDGE dice (equal chances of &#8220;&plus;&#8221;, &#8220;&#8722;&#8221; or &#8220;&#160;&#8221;). They look like this: You can [...]]]></description>
			<content:encoded><![CDATA[<p>Since <a href="http://www.gandreas.com/iphone/dicenomicon/">Dicenomicon</a>, my preferred dice roller for iOS allows for the creation and (cumbersome) sharing of custom dice definitions, I threw together a definition for a d12 that can be used for <a href="http://www.faterpg.com/resources/">FATE games</a>. Odds are the same as standard FUDGE dice (equal chances of &#8220;&plus;&#8221;, &#8220;&minus;&#8221; or &#8220;&nbsp;&#8221;). They look like this:</p>
<p><center><img src="http://divnull.com/blog/wp-content/uploads/2012/01/Fated12.png" alt="Fate d12" title="Fate d12" width="211" height="317" class="aligncenter size-full wp-image-649" /></center></p>
<p>You can grab the file here (might need to right click on the link and &#8220;Save URL as&hellip;&#8221;): <a href="http://thor.divnull.com/pub/dice/Fa12.dicenc">Fate d12 definition for Dicenomicon</a>.</p>
<p>How to use this file is not explained that well in the app and not that obvious. And way harder than it should be. I&#8217;d love to say &#8220;go to the obvious screen in Dicenomicon and type in this URL to download it&#8221;, but I can&#8217;t, because that inexplicably isn&#8217;t an option. There are supposed to be several ways to get the file there, but most of them don&#8217;t work (the &#8220;import from documents&#8221; route fails with a &#8220;stream had too few bytes&#8221; error). </p>
<ol>
<li>Download the definition file.</li>
<li>On your iOS device, launch Dicenomoicon and hit the info button in the top right.</li>
<li>Tap &#8220;Sharing&#8221;.</li>
<li>Tap &#8220;Web-based Editor&#8221;.</li>
<li>You are about to turn your device into a web server, briefly. Make up a username and password and tap &#8220;Start Server&#8221;.</li>
<li>At the bottom of the screen, your device will display a URL to use. Open a browser on your computer (assuming it is on the same network as the iOS device) and go to that URL. When asked for a username and password, enter the one you just made up.</li>
<li>In the page that comes up, click &#8220;Upload File&#8221;.</li>
<li>Choose the dice definition you downloaded. Select &#8220;Numeric Die&#8221; in the &#8220;Kind of Upload&#8221; popup. Click &#8220;Submit&#8221;.</li>
<li>Back in Dicenomicon, stop the server and go back to the main settings screen.</li>
<li>Tap &#8220;Customize&#8221;.</li>
<li>Tap &#8220;Custom Dice&#8221;. You should see the new &#8220;Fa12: Fate d12&#8243; in the list.</li>
<li>So back to the customize screen. Tap &#8220;Dice Bar&#8221;.</li>
<li>Tap &#8220;Edit&#8221;.</li>
<li>Scroll to the bottom on the list and tap &#8220;Add Die&hellip;&#8221;.</li>
<li>A &#8220;d6&#8243; will be added to the end of the list. In spite of being in Edit mode, you can&#8217;t edit this new die and this point. Tap &#8220;Done&#8221; instead, even though you are not.</li>
<li>Now tap the new &#8220;d6&#8243; at the end of the list.</li>
<li>In the screen that comes up, you will see a &#8220;d6&#8243; in a circle. Double-tap it.</li>
<li>In the dialog that comes up, choose &#8220;Custom Numeric Die&#8221;.</li>
<li>In the selector that comes up, choose &#8220;Fa12: Fate d12&#8243;.</li>
<li>Click Done. Go all the way back to the main screen.</li>
<li>At the end of your dice bar, you should see &#8220;Fa12&#8243;, which you can now use like any other die.</li>
</ol>
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		<title>Lark #03: A retrospective</title>
		<link>http://divnull.com/blog/2011/lark-03-a-retrospective/</link>
		<comments>http://divnull.com/blog/2011/lark-03-a-retrospective/#comments</comments>
		<pubDate>Tue, 01 Nov 2011 17:21:32 +0000</pubDate>
		<dc:creator>wordman</dc:creator>
				<category><![CDATA[Lark]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[Powers for Good]]></category>

		<guid isPermaLink="false">http://divnull.com/blog/?p=640</guid>
		<description><![CDATA[One year has passed since the third lark was awarded to help produce Sage LaTorra&#8216;s game Powers For Good. According to Sage&#8217;s progress notes on the game, the iOS application he pledged to create is awaiting AppStore approval. This will make his release a couple days late but, since he also produced the totally excellent [...]]]></description>
			<content:encoded><![CDATA[<p>One year has passed since the <a href="http://divnull.com/blog/2010/lark-03/">third lark</a> was <a href="http://divnull.com/blog/2010/lark-03-awarded/">awarded</a> to help produce <a href="http://www.latorra.org/">Sage LaTorra</a>&#8216;s game <cite>Powers For Good</cite>. According to <a href="http://www.latorra.org/category/games/powers-for-good/">Sage&#8217;s progress notes on the game</a>, the iOS application he pledged to create is awaiting AppStore approval. This will make his release a couple days late but, since he also produced the totally excellent <a href="http://www.dungeon-world.com/">Dungeon World</a> while making this game, I think we can cut him a little slack.</p>
<p>You may have noticed I&#8217;m not running a similar &#8220;$1,000 for an indie game&#8221; concept this year. This is mostly because I don&#8217;t have the bandwidth to deal with running it this year, but also partly for other reasons. Since the first lark, <a href="kickstarter.com">Kickstarter</a> has grown popular for managing the risk of an indie game launch, and it may be a better fit for bringing quality games to market than contests like this one. I have made a point of <a href="http://www.kickstarter.com/profiles/divnull/projects/backed">funding nearly any rpg-related Kickstarter</a> I find. I have to check to see if I&#8217;ve spent $1,000 on Kickstarters yet, but it seems like it might be a better use of the cash. Still thinking about it though.</p>
<p>I thought it might be interesting to see what became of some of the other ideas pitched a year ago. Some of these were already close to completion at the time. If you pitched last year, and I get the current details wrong or couldn&#8217;t find information about the game you picthed, post a comment to correct me. In the order they were pitched:</p>
<ul>
<li>A working copy of <cite>The Detective Heroes Gods Role Playing Game</cite> was <a href="http://dhgrpg.wordpress.com/2011/06/07/slowly-but-surely/">offered for free</a> by its author.</li>
<li>A test version of <cite><a href="http://wiki.rpg.net/index.php/GLASS">Generic Live Action Simulation System</a></cite> can be found in a free system test document.</li>
<li>The design for <cite>Longshot</cite> may <a href="http://nickwedig.libraryofhighmoon.com/2010/12/longshot/">have found its way to to some of the author&#8217;s other games</a>.</li>
<li><cite><a href="http://gasmaskgames.com/games/final-girl">The Final Girl</a></cite> has cover art and long list of playtesters, so appears to be nearing production.</li>
<li><cite>Seed RPG</cite> is <a href="http://seedrpg.wordpress.com/2011/09/11/state-of-the-project/">on hiatus</a>, but will likely be Kickstarted as some point.</li>
<li><cite>Peng Lai: Cinematic Chinese adventure!</cite> was last seen <a href="http://www.goplaypdx.com/forum/index.php?topic=806.0">looking for playtesters</a>.</li>
<li><cite>Geasa</cite> is now <a href="http://www.rpgnow.com/index.php?manufacturers_id=2830">available on RPGNow</a>.</li>
<li><cite><a href="http://www.tao-games.com/?p=36">Hot Guys Making Out</a></cite> is being tested at conventions.</li>
<li><cite><a href="http://www.danmaruschak.com/blog/final-hour-of-a-storied-age/">Final Hour of a Storied Age</a></cite> needs beta playtesters.</li>
<li><cite><a href="http://milkyfish.com/?cat=6">Rakehell</a></cite> is being internally tested.</li>
<li>A <a href="http://www.kickstarter.com/projects/1034531507/shelter-in-place-a-live-game-of-zombie-horror">Kickstarter for <cite>Shelter in Place</cite></a> successfully funded in mid-October.</li>
<li>I see no mention of <cite>Coyote Traffic</cite> on <a href="http://www.kevinallenjr.com/games.html">its author&#8217;s site</a>.</li>
<li>The <a href="http://danielsolisblog.blogspot.com/search/label/rulers">progress notes</a> for <cite>Rulers</cite> don&#8217;t lists dates, so it is hard to tell where it is. (By the way, its author created a <a href="http://danielsolisblog.blogspot.com/2010/12/thousand-year-game-design-challenge.html">nifty $1,000 contest of his own</a>.)</li>
<li><cite>Cthulhu Apocalypse</cite> has been <a href="http://www.pelgranepress.com/?tag=cthulhu-apocalypse">published by Pelgrane Press</a>.</li>
<li>All the references I have for locating <cite>Love &#038; Lucky</cite> are in languages I do not speak, so not sure where it is.</li>
<li>Googling for symbolic phrases like <cite>M20#</cite> is problematic but, since the author acquired the rights to the line, I&#8217;m guessing that this pitch mutated into the <a href="http://www.microlite20.net/">next official version of MicroLite 20</a>.</li>
<li>Can&#8217;t find information about <cite>Digital</cite>, though that was a working title, so maybe it is now called something else.</li>
<li>The author&#8217;s blog makes no recent mention of <cite>Warriors From the Mystic Mountain</cite>.</li>
<li>The author&#8217;s blog makes no recent mention of <cite>Gunner Rex</cite>.</li>
<li>As far as I know, Jared A. Sorensen was able to pay his rent.</li>
<li><cite><a href="http://buriedwithoutceremony.com/perfect/">Perfect, Unrevised</a></cite> is now available for sale.</li>
<li>I can&#8217;t find any recent references to <cite>Life of a Fallen Star</cite>.</li>
<li>I can&#8217;t separate the noise when Googling for <cite>Redemption</cite> in various ways (+rpg, +author&#8217;s name, etc.). So, this either means it hasn&#8217;t been published, or that I just can&#8217;t find it.</li>
<li><cite>Criminal Element</cite> was <a href="http://www.1km1kt.net/rpg/criminal-element">released at 1KM1KT</a>.</li>
<li>The <a href="http://storybythethroat.wordpress.com/tag/mortar-of-utopia/">design notes</a> for <cite>Mortar of Utopia</cite> don&#8217;t mention any progress.</li>
<li>Also not getting much search love for <cite>Syzygy</cite>.</li>
</ul>
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		<title>Playing Anima Prime in the Exalted setting</title>
		<link>http://divnull.com/blog/2011/exalted-prime/</link>
		<comments>http://divnull.com/blog/2011/exalted-prime/#comments</comments>
		<pubDate>Fri, 15 Jul 2011 21:34:25 +0000</pubDate>
		<dc:creator>wordman</dc:creator>
				<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[Anima Prime]]></category>
		<category><![CDATA[Exalted]]></category>
		<category><![CDATA[game hacking]]></category>

		<guid isPermaLink="false">http://divnull.com/blog/?p=598</guid>
		<description><![CDATA[Christian Griffen&#8217;s Anima Prime seems tailor made for hacking to tell stories in the Exalted setting. I&#8217;ve been playing with hacking the system to do so. The results are untested, but go by the unimaginative name of Exalted Prime on the unofficial wiki. If you try them out, let me know how it goes.]]></description>
			<content:encoded><![CDATA[<p>Christian Griffen&#8217;s <cite><a href="">Anima Prime</a></cite> seems tailor made for hacking to tell stories in the <cite><a href="http://www.white-wolf.com/exalted">Exalted</a></cite> setting. I&#8217;ve been playing with hacking the system to do so. The results are untested, but go by the unimaginative name of <a href="http://exalted.xi.co.nz/wiki/ExaltedPrime">Exalted Prime</a> on the unofficial wiki.</p>
<p>If you try them out, let me know how it goes.</p>
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		<title>Running Mecha in the BattleTech universe</title>
		<link>http://divnull.com/blog/2011/succession-alpha/</link>
		<comments>http://divnull.com/blog/2011/succession-alpha/#comments</comments>
		<pubDate>Tue, 17 May 2011 21:09:54 +0000</pubDate>
		<dc:creator>wordman</dc:creator>
				<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[BattleTech]]></category>
		<category><![CDATA[game hacking]]></category>
		<category><![CDATA[Mecha]]></category>

		<guid isPermaLink="false">http://divnull.com/blog/?p=594</guid>
		<description><![CDATA[Chris Perrin&#8217;s role-playing game Mecha does a great job of allowing stories about pilots of giant humanoid warmachines to be strongly driven by character, instead of number crunching. Though mecha anime acts as the source inspiration for Mecha, I want to use the same rule set to bring more character driven play to the universe [...]]]></description>
			<content:encoded><![CDATA[<p>Chris Perrin&#8217;s role-playing game <cite><a href="http://www.myheroicjourney.com/mecha/">Mecha</a></cite> does a great job of allowing stories about pilots of giant humanoid warmachines to be strongly driven by character, instead of number crunching. Though mecha anime acts as the source inspiration for <cite>Mecha</cite>, I want to use the same rule set to bring more character driven play to the universe of <cite><a href="http://www.classicbattletech.com/">BattleTech</a></cite>, particularly during the <a href="http://www.sarna.net/wiki/Fourth_Succession_War">Fourth Succession War</a>.</p>
<p>Thoughts on doing this are still in the experimental stage, but have progressed far enough to share and, importantly, get feedback. If you have ever played <cite>Mecha</cite> or <cite>BattleTech</cite> (or, better yet, both), let me know what you think either in a comment here, or on <a href="http://story-games.com/forums/comments.php?DiscussionID=14305">this Story Games thread</a>.</p>
<p>You can read the progress of this project in the following Google doc: <a href="https://docs.google.com/document/d/1Kzvf6DjjpmBk-iRT9PLfsQR7KIL37tDlIpbvS19hhSg/edit?hl=en&#038;authkey=COG_954L">Succession</a></p>
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		<title>Escape&#8230; named a winner in One Page Dungeon 2001 contest</title>
		<link>http://divnull.com/blog/2011/escape-named-a-winner-in-one-page-dungeon-2001-contest/</link>
		<comments>http://divnull.com/blog/2011/escape-named-a-winner-in-one-page-dungeon-2001-contest/#comments</comments>
		<pubDate>Mon, 16 May 2011 19:18:16 +0000</pubDate>
		<dc:creator>wordman</dc:creator>
				<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[one page dungeon]]></category>

		<guid isPermaLink="false">http://divnull.com/blog/?p=583</guid>
		<description><![CDATA[Escape From the Lost Laboratories was named one of the fifteen winners of the One Page Dungeon Contest 2011. No idea what the prize will be, yet, but it&#8217;s an honor to be named. The contest page offers a PDF containing all the winners, but also take a look at some of the other 70+ [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://divnull.com/blog/wp-content/uploads/2011/03/escape-lost-laboratories2.png" alt="" title="Escape" width="115" height="150" class="icon alignright size-full wp-image-513" align="right" /><cite><a href="http://divnull.com/blog/2011/one-page-dungeon-2011/">Escape From the Lost Laboratories</a></cite> was <a href="http://campaignwiki.org/wiki/DungeonMaps/One_Page_Dungeon_Contest_2011">named one of the fifteen winners</a> of the One Page Dungeon Contest 2011. No idea what the prize will be, yet, but it&#8217;s an honor to be named.</p>
<p>The contest page offers a PDF containing all the winners, but also take a look at some of the other 70+ entries. I loved the idea behind <a href="http://mappamundorum.wordpress.com/2011/03/11/mystery-of-godzina-house-one-page-dungeon-contest-2011-entry/">Mystery of Godzina House</a>, for example.</p>
<p>In honor of this event, I will be setting up DivNull Lark aimed at giving the Lost Laboratories a bit more more flesh, and some love to open source systems. Stay tuned.</p>
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		<title>Vegas, Baby!</title>
		<link>http://divnull.com/blog/2011/vegas-baby/</link>
		<comments>http://divnull.com/blog/2011/vegas-baby/#comments</comments>
		<pubDate>Tue, 05 Apr 2011 06:07:31 +0000</pubDate>
		<dc:creator>wordman</dc:creator>
				<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[Fiasco]]></category>
		<category><![CDATA[Las Vegas]]></category>

		<guid isPermaLink="false">http://divnull.com/blog/?p=564</guid>
		<description><![CDATA[Vegas, Baby! is a playset for the Fiasco roleplaying game that tries to emulate &#8220;Vegas trips gone horribly wrong&#8221;, such as in films like Very Bad Things or The Hangover. This is not the Vegas-based playset that was evidently sold only with the game at Gencon 2010. As I was not in attendance at that [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://divnull.com/blog/wp-content/uploads/2011/04/VegasCover.png" alt="Cover for Vegas, Baby!" title="Vegas, Baby!" width="169" height="250" class="icon alignright size-full wp-image-565" align="right" style="border: 1px solid #777"/><cite>Vegas, Baby!</cite> is a playset for the <a href="http://www.bullypulpitgames.com/games/fiasco/">Fiasco</a> roleplaying game that tries to emulate &#8220;Vegas trips gone horribly wrong&#8221;, such as in films like <cite>Very Bad Things</cite> or <cite>The Hangover</cite>. This is <em>not</em> the Vegas-based playset that was evidently sold only with the game at Gencon 2010. As I was not in attendance at that convention, and that playset has not yet been released publicly, I&#8217;ve never seen it. (From a <a href="http://stevesgamerblog.blogspot.com/2010/08/fiasco-in-vegas-part-1.html">playtest report of it</a>, it looks to have a different focus than this one.) (<strong>Update</strong>: The Gencon version is now available as part of the <cite>Fiasco Companion</cite>. It is eerily similar in some ways, totally different in others. It leans a bit more toward Rat Pack and <cite>Ocean&#8217;s Eleven</cite> style Vegas, which I intentionally leaned away from.)</p>
<p>This playset has not had much testing, so if you play it, let me know how it goes and how you actually used it. Chances are I will revise it at some point, based on feedback.</p>
<p>Thanks to Jason Morningstar for sending me his standard playset InDesign template. Normally, I would share the source documents for something like this, but the template and the fonts are not mine to share, so I can&#8217;t. You can, however, consider the contents of this playset to be free to hack, mutilate, mangle and destroy.</p>
<p>The PDF can be downloaded here: <a href="http://thor.divnull.com/pub/fiasco/lw01_vegas_baby.pdf">lw01_vegas_baby.pdf</a></p>
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		<title>One page dungeon contest entry, 2011</title>
		<link>http://divnull.com/blog/2011/one-page-dungeon-2011/</link>
		<comments>http://divnull.com/blog/2011/one-page-dungeon-2011/#comments</comments>
		<pubDate>Wed, 09 Mar 2011 06:31:55 +0000</pubDate>
		<dc:creator>wordman</dc:creator>
				<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[graphs]]></category>
		<category><![CDATA[one page dungeon]]></category>

		<guid isPermaLink="false">http://divnull.com/blog/?p=498</guid>
		<description><![CDATA[Escape From the Lost Laboratories (pdf link) is my entry into the One Page Dungeon Contest 2011. It is, perhaps, a bit more free form in its room descriptions than some one-page dungeons. Since the rules specify that the dungeon needs to be system agnostic, I tried to give just enough detail that readers would [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://divnull.com/blog/wp-content/uploads/2011/03/escape-lost-laboratories2.png" alt="" title="Escape" width="115" height="150" class="icon alignright size-full wp-image-513" align="right" /><a href="http://thor.divnull.com/pub/onepage/escape-lost-laboratories.pdf">Escape From the Lost Laboratories</a> (pdf link) is my entry into the <a href="http://campaignwiki.org/wiki/DungeonMaps/One_Page_Dungeon_Contest_2011">One Page Dungeon Contest 2011</a>. It is, perhaps, a bit more free form in its room descriptions than some one-page dungeons. Since the rules specify that the dungeon needs to be system agnostic, I tried to give just enough detail that readers would think &#8220;Ooo… I bet this is how you&#8217;d represent that in [insert game of choice]&#8220;, but not so much that two different people would do it the same way.</p>
<p>When reading through it, it should be pretty obvious that the experience your players have will be highly dependent on their access to teleportation magic. The title assumes they don&#8217;t have any, so that their only choice at escape is to work through the dungeon. If, however, they can teleport on their own, the focus of the whole adventure changes pretty drastically, shifting to more about exploration and investigation of what the place is and how the players might use it for themselves. Some parties might get sucked into the network, take a quick peek, teleport out, and never think about the place again. Others might do serious exploring and be more interested in finding out about its builders, and so on. (If tamed, it would make a pretty great &#8220;home base&#8221;, for example.)</p>
<p>I am open to feedback on this dungeon, so post it if you have any. Though I have already submitted this entry, the contest allows resubmission with updated versions, so I have until the end of March. Also, feel free to post how you&#8217;d flesh out the rooms for a specific system. If anyone is really clamoring for it, maybe I&#8217;ll build a Pathfinder version once the contest is over, with MapTool maps and such.</p>
<p>At a more &#8220;meta&#8221; level, this dungeon makes explicit the notion that all dungeon maps are really just <a href="http://en.wikipedia.org/wiki/Directed_graph">directed graphs</a>. The graph is plain to see in my entry:</p>
<p><center><img src="http://divnull.com/blog/wp-content/uploads/2011/03/OnePageDungeon.png" alt="" title="Escape Map" width="230" height="345" class="aligncenter size-full wp-image-527" /></center></p>
<p>One of the reasons dungeons remain popular is that their directed graphs not only represent the geography of the dungeon, but also the flow of the narrative. The dungeon is a tool to control the pacing and sequence of the story and place payouts such that reaching them requires certain challenges. You can see some explicit examples of this in a <a href="http://story-games.com/forums/comments.php?DiscussionID=12181">thread on this topic at Story Games</a>. This thread has a number of opinions on what traits these graphs need to make dungeons &#8220;fun&#8221;. I also provide side by side comparisons of the maps of some classic dungeons (Tomb of Horrors, Keep on the Borderlands, White Plume Mountain) with their directed graph representations. For example, here is the graph of <a href="http://www.wizards.com/default.asp?x=dnd/oa/20051207a">White Plume Mountain</a>, which clearly shows its &#8220;three silo&#8221; design:</p>
<p><center><img src="http://rpg.divnull.com/graphics/whiteplumegraph.png" height="341" width="182" alt="White Plume Mountain directed graph" style="border: 1px solid #777"> <img src="http://www.wizards.com/dnd/images/mapofweek/Nov2005/05_WhitePlumeMt_72_ppi_w9nfdp.jpg" height="341" width="486" alt="White Plume Mountain map" style="border: 1px solid #777"></center></p>
<p>As a quick example of how graph analysis can be used, take a look at room 2. The graph makes in painfully obvious that the adventurers will be moving in and out of that room multiple times. So, it would be good to make that room memorable somehow or, perhaps, contain some kind of trap that needs to be dealt with each time through the room. The revised version of <cite>White Plume</cite> delivers here (see PDF at link above), with a challenge that is similar general each time through, but still different enough in the specifics that it doesn&#8217;t get annoying.</p>
<p>One thing I don&#8217;t spell out in that thread is exactly how I built these graphs. The key is a program called <code>dot</code>, which is part of the <a href="http://www.graphviz.org/">GraphViz</a> package. Once you get that installed, you need to make a <code>.dot</code> file to represent the dungeon. This is just a text file that follows a <a href="http://www.graphviz.org/content/dot-language">specific format</a>. These can get complicated, but for turning dungeons into graphs, we only use a really small portion of the format. It starts with a shell definition that defines the file as a directed graph, and contains a single <a href="http://www.graphviz.org/content/attrs">graph attribute</a> for spacing out the nodes:</p>
<blockquote><pre>digraph G {
	ranksep="0.4 equally";
}
</pre>
</blockquote>
<p><a href="http://www.4shared.com/file/228754032/147ddbfc/Den_of_Villainy.html"><img src="http://divnull.com/blog/wp-content/uploads/2011/03/Untitled-1.png" alt="" title="Tidal Caves" width="208" height="250" class="alignright size-full wp-image-529" align="right" border="0"/></a>Let&#8217;s use a smaller example from one of last year&#8217;s One Page Dungeon contest winners: map three from Antti Hulkkonen&#8217;s &#8220;Den of Villainy!&#8221; (reproduced to the right through the magic of the Creative Commons license). At each room on a the map, enter one line for each connection the room has. For example, room 1 on the map leads to rooms 2 and 9. So, one line is <code>"1" -> "2"</code> and the other is <code>"1" -> "9"</code>. Do that for each room. Then save the file and open it with graphviz (or open a command line and run <code>dot</code> on it). That&#8217;s the basics of it. You can also add some embellishments to each line, like using a different color for secret doors and so on. The result might look like this:</p>
<blockquote><pre>digraph G {
	ranksep="0.4 equally";

	"8" -> "3" [dir="both"];
	"1" -> "2" [dir="both"];
	"1" -> "9" [dir="both", color="blue", style="dashed"];
	"2" -> "3" [dir="both"];
	"2" -> "4" [dir="both"];
	"3" -> "5" [dir="both"];
	"3" -> "6" [dir="both"];
	"4" -> "5" [dir="both"];
	"5" -> "13" [dir="both", color="blue", style="dashed"];
	"6" -> "7" [dir="both", color="blue", style="dashed"];
	"9" -> "10" [dir="both"];
	"9" -> "12" [dir="both"];
	"10" -> "11" [dir="both"];
	"11" -> "12" [dir="both"];
	"11" -> "13" [dir="both", color="blue", style="dashed"];

	/* Mark the entrance rooms */
	"1" [shape=Mdiamond];
	"8" [shape=Mdiamond];
}
</pre>
</blockquote>
<p>The graphviz package will handle the layout of the nodes automatically. Sometimes it does a better job of this than others (and there are tricks you can use to make the output better), but as these graphs are just to visualize the dungeon, they don&#8217;t need to be perfect. In this case, the result looks like this:</p>
<p><center><img src="http://divnull.com/blog/wp-content/uploads/2011/03/tide1.png" alt="" title="Tide Graph" alt="Tide Graph" width="164" height="202" class="aligncenter size-full wp-image-536"  style="border: 1px solid rgb(128,128,128)"/></center></p>
<p>The flow of the dungeon becomes more clear in this graph, with the one whole branch only accessible through secret doors, a main interconnected section, and two key secret rooms (which, significantly, are furthest away from the entry ponts). All very rational.</p>
<img src="http://divnull.com/blog/?ak_action=api_record_view&id=498&type=feed" alt="" />]]></content:encoded>
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		<title>LDraw files for Mechaton inspired by hardsuits</title>
		<link>http://divnull.com/blog/2011/ldraw-hardsuit/</link>
		<comments>http://divnull.com/blog/2011/ldraw-hardsuit/#comments</comments>
		<pubDate>Mon, 14 Feb 2011 04:23:00 +0000</pubDate>
		<dc:creator>wordman</dc:creator>
				<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[hardsuit]]></category>
		<category><![CDATA[LDraw]]></category>
		<category><![CDATA[Lego]]></category>
		<category><![CDATA[Mechaton]]></category>

		<guid isPermaLink="false">http://divnull.com/blog/?p=465</guid>
		<description><![CDATA[Similar to my last LDraw/Mechaton post, here are some more files. These all come from the &#8220;hardsuit community&#8221;, a group of Lego enthusiasts who build minifig-in-powered-armor-looking figures. Since these &#8220;hardsuits&#8221; are built to minifig scale (to the right is a minifig shown at the same scale as the images below), they work pretty well for [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://divnull.com/blog/wp-content/uploads/2011/02/minifig.png" alt="Minifig for scale" title="minifig" width="50" height="87" class="alignright size-full wp-image-482 icon" align="right" />Similar to my <a href="http://divnull.com/blog/2010/ldraw-files-for-popular-mechaton-models/">last LDraw/Mechaton post</a>, here are some more files. These all come from the &#8220;hardsuit community&#8221;, a group of Lego enthusiasts who build minifig-in-powered-armor-looking figures. Since these &#8220;hardsuits&#8221; are built to minifig scale (to the right is a minifig shown at the same scale as the images below), they work pretty well for <a href="http://theunstore.com/index.php/unstore/game/104">Mechaton</a>, with a few alterations.</p>
<p>The hardsuit community (apparently) has evolved a number of &#8220;standard&#8221; body types, where the core of the model uses a particular idea, which is then embellished. I selected a number of these standard cores, but only present one example of each. I believe that I give credit below to the originator of any given standard core, but it can be hard to track this down, so I may have got it wrong. Let me know if you know better.</p>
<p>As before, I had to guess at some of these models, going by pictures posted to the net. In most cases, I changed the head entirely, as hardsuits typically use minifig heads, which Mechaton models usually avoid. I also sometimes added extra stuff or changed a bit here and there. I&#8217;m sure I also guessed wrong in a few places. So, if these drift from the standard, that is why.</p>
<p>The <a href="http://www.ldraw.org/">LDraw</a> files use the <a href="http://www.ldraw.org/Article573.html">latest part collection</a>, but may contain unofficial parts. (Also, you may need to right-click on the .ldr files and &#8220;Save Link As&hellip;&#8221;.)</p>
<table>
<tr>
<td><img src="http://divnull.com/blog/wp-content/uploads/2011/02/pasukaru76b-blacktron.png" alt="Blacktron by pasukaru76" title="pasukaru76-blacktron" width="111" height="131" class="alignnone size-full wp-image-469" /></td>
<td style="padding: 15px"><strong>Blacktron</strong><br/>by pasukaru76<br/>Source: <a href="http://www.flickr.com/photos/pasukaru76/4404484771/in/pool-44124304756@N01">Flickr</a><br/>LDraw file: <a href="http://thor.divnull.com/pub/mechaton/pasukaru76-blacktron.ldr">pasukaru76-blacktron.ldr</a>
</td>
<td><img src="http://divnull.com/blog/wp-content/uploads/2011/02/xezav-doubleedge.png" alt="Double Edge by xezav" title="xezav-doubleedge" width="164" height="154" class="alignnone size-full wp-image-472" /></td>
<td style="padding: 15px"><strong>Double Edge</strong><br/>by xezav<br/>Source: <a href="http://www.flickr.com/photos/xezav/5121390713/in/photostream/">Flickr</a><br/>LDraw file: <a href="http://thor.divnull.com/pub/mechaton/xezav-doubleedge.ldr">xezav-doubleedge.ldr</a>
</td>
</tr>
<tr>
<td><img src="http://divnull.com/blog/wp-content/uploads/2011/02/alvarogunawan-hardersuit.png" alt="Hardersuit by Alvaro Gunawan" title="alvarogunawan-hardersuit" width="144" height="144" class="alignnone size-full wp-image-466" /></td>
<td style="padding: 15px"><strong>Hardersuit</strong><br/>by Alvaro Gunawan<br/>Source: <a href="http://www.flickr.com/photos/pyrefyre/3826918518/in/set-72157614756038635/">Flickr</a><br/>LDraw file: <a href="http://thor.divnull.com/pub/mechaton/alvarogunawan-hardersuit.ldr">alvarogunawan-hardersuit.ldr</a>
</td>
<td><img src="http://divnull.com/blog/wp-content/uploads/2011/02/polarbear-reclean.png" alt="Reclean, based on design by PolarBear!!" title="polarbear-reclean" width="133" height="137" class="alignnone size-full wp-image-470" /></td>
<td style="padding: 15px"><strong>Reclean</strong> (based on &#8220;Cleanbot&#8221;)<br/>by PolarBear!!<br/>Source: <a href="http://www.flickr.com/photos/51917955@N08/5398007542/in/photostream/">Flickr</a><br/>LDraw file: <a href="http://thor.divnull.com/pub/mechaton/polarbear-reclean.ldr">polarbear-reclean.ldr</a>
</td>
</tr>
<tr>
<td><img src="http://divnull.com/blog/wp-content/uploads/2011/02/xezav-retriever.png" alt="Retriever by xezav" title="xezav-retriever" width="112" height="122" class="alignnone size-full wp-image-473" /></td>
<td style="padding: 15px"><strong>Retriever</strong><br/>by xezav<br/>Source: <a href="http://www.flickr.com/photos/xezav/4743539195/">Flickr</a><br/>LDraw file: <a href="http://thor.divnull.com/pub/mechaton/xezav-retriever.ldr">xezav-retriever.ldr</a>
</td>
<td><img src="http://divnull.com/blog/wp-content/uploads/2011/02/geoffherndon-ubermann.png" alt="&Uuml;bermann by Geoff Herndon" title="geoffherndon-ubermann" width="99" height="154" class="alignnone size-full wp-image-467" /></td>
<td style="padding: 15px"><strong>&Uuml;bermann</strong><br/>by Geoff Herndon<br/>Source: <a href="http://www.flickr.com/photos/30114783@N06/2837088441/in/pool-ubermann/#/photos/30114783@N06/2837088441/in/pool-841055@N24/">Flickr</a><br/>LDraw file: <a href="http://thor.divnull.com/pub/mechaton/geoffherndon-ubermann.ldr">geoffherndon-ubermann.ldr</a>
</td>
</tr>
<tr>
<td><img src="http://divnull.com/blog/wp-content/uploads/2011/02/wmark-wmk1.png" alt="W. Mk1 by W. Mark" title="wmark-wmk1" width="142" height="137" class="alignnone size-full wp-image-471" /></td>
<td style="padding: 15px"><strong>W. Mk1</strong><br/>by W. Mark<br/>Source: <a href="http://www.mocpages.com/moc.php/214923">MocPages</a><br/>LDraw file: <a href="http://thor.divnull.com/pub/mechaton/wmark-wmk1.ldr">wmark-wmk1.ldr</a>
</td>
<td><img src="http://divnull.com/blog/wp-content/uploads/2011/02/mrvilla-ZSF-AHTP.png" alt="ZSF-AHTP by Mr. Villa" title="mrvilla-ZSF-AHTP" width="131" height="132" class="alignnone size-full wp-image-468" /></td>
<td style="padding: 15px"><strong>ZSF-AHTP</strong><br/>by Mr. Villa<br/>Source: <a href="http://www.flickr.com/photos/ctfxc-minispirit/5357891807/in/pool-839025@N24/lightbox/#/photos/ctfxc-minispirit/5357891807/in/pool-839025@N24/">Flickr</a><br/>LDraw file: <a href="http://thor.divnull.com/pub/mechaton/mrvilla-ZSF-AHTP-4.ldr">mrvilla-ZSF-AHTP-4.ldr</a>
</td>
</tr>
</table>
<p>To view these files, you&#8217;ll need some kind of .ldr viewer, such as <a href="http://bricksmith.sourceforge.net/">Bricksmith</a> or <a href="http://www.ldraw.org/Downloads-req-viewdownload-cid-8.html">others</a>.</p>
<p>Lastly, a repeat of my earlier plea: when you come up with the next great frame, please give the world an LDraw file for it, so we can marvel at your genius from any angle we like.</p>
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		<title>Lark #03 awarded</title>
		<link>http://divnull.com/blog/2010/lark-03-awarded/</link>
		<comments>http://divnull.com/blog/2010/lark-03-awarded/#comments</comments>
		<pubDate>Mon, 01 Nov 2010 06:50:24 +0000</pubDate>
		<dc:creator>wordman</dc:creator>
				<category><![CDATA[Lark]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[Powers for Good]]></category>

		<guid isPermaLink="false">http://divnull.com/blog/?p=443</guid>
		<description><![CDATA[Picking just one of the proposals in the third Lark proved to be more challenging than expected. After deliberation (and some unanticipated delays), DivNull is pleased to award the $1,000 gift to Sage LaTorra for the game &#8220;tentatively called Powers for Good, &#8230; based on world-saving team superhero comics&#8221;. Congratulations and best of luck to [...]]]></description>
			<content:encoded><![CDATA[<p>Picking just one of <a href="http://divnull.com/blog/2010/lark-03/">the proposals in the third Lark</a> proved to be more challenging than expected. After deliberation (and some unanticipated delays), DivNull is pleased to award the $1,000 gift to <a href="http://www.latorra.org/">Sage LaTorra</a> for the game &#8220;tentatively called Powers for Good, &hellip; based on world-saving team superhero comics&#8221;.</p>
<p>Congratulations and best of luck to Mr. LaTorra. We can&#8217;t wait to see the result.</p>
<img src="http://divnull.com/blog/?ak_action=api_record_view&id=443&type=feed" alt="" />]]></content:encoded>
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		<title>LDraw files for popular Mechaton models</title>
		<link>http://divnull.com/blog/2010/ldraw-files-for-popular-mechaton-models/</link>
		<comments>http://divnull.com/blog/2010/ldraw-files-for-popular-mechaton-models/#comments</comments>
		<pubDate>Thu, 14 Oct 2010 00:42:11 +0000</pubDate>
		<dc:creator>wordman</dc:creator>
				<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[LDraw]]></category>
		<category><![CDATA[Mechaton]]></category>

		<guid isPermaLink="false">http://divnull.com/blog/?p=404</guid>
		<description><![CDATA[As you might have noticed from my other Mechaton posts, I&#8217;m still pretty new to building giant fighty robots out of Lego. Part of learning more about this includes looking at some of the popular Mechaton frames others have made and figuring out how they work. I haven&#8217;t found this easy, as often all you [...]]]></description>
			<content:encoded><![CDATA[<p>As you might have noticed from my other <a href="http://divnull.com/blog/tags/mechaton/">Mechaton posts</a>, I&#8217;m still pretty new to building <a href="http://theunstore.com/index.php/unstore/game/104">giant fighty robots</a> out of Lego. Part of learning more about this includes looking at some of the <a href="http://nobsjustabs.wordpress.com/tools-rules/list-of-frames/">popular Mechaton frames</a> others have made and figuring out how they work.</p>
<p>I haven&#8217;t found this easy, as often all you have to go on are some low resolution photos that never seem to include the angle you need. To spare would-be frame builders some of the irritation I went through, I created some <a href="http://www.ldraw.org/">LDraw</a> files detailing step-by-step instructions on how to make some of these frames. (You may need to right-click on the .ldr files and &#8220;Save Link As&hellip;&#8221;.)</p>
<table>
<tr>
<td><img src="http://divnull.com/blog/wp-content/uploads/2010/10/vincentbaker-classic.png" alt="Classic by D. Vincent Baker" title="vincentbaker-classic" width="112" height="113" class="alignnone size-full wp-image-411" /></td>
<td style="padding: 15px"><strong>The &#8220;Classic&#8221;</strong><br/>by D. Vincent Baker<br/>Source: <a href="http://theunstore.com/index.php/unstore/game/104">Mechaton rules</a><br/>LDraw file: <a href="http://thor.divnull.com/pub/mechaton/vincentbaker-classic.ldr">vincentbaker-classic.ldr</a>
</td>
<td><img src="http://divnull.com/blog/wp-content/uploads/2010/10/vincentbaker-chucker.png" alt="Chucker by D. Vincent Baker" title="vincentbaker-chucker" width="98" height="115" class="alignnone size-full wp-image-410" /></td>
<td style="padding: 15px"><strong>Chucker</strong><br/>by D. Vincent Baker<br/>Source: <a href="http://www.lumpley.com/mechaton/ptimanya-designs.html">ptimanya designs</a><br/>LDraw file: <a href="http://thor.divnull.com/pub/mechaton/vincentbaker-chucker.ldr">vincentbaker-chucker.ldr</a>
</td>
</tr>
<tr>
<td><img src="http://divnull.com/blog/wp-content/uploads/2010/10/vincentbaker-5gen.png" alt="5gen by D. Vincent Baker" title="vincentbaker-5gen" width="130" height="139" class="alignnone size-full wp-image-405" /></td>
<td style="padding: 15px"><strong>5gen</strong><br/>by D. Vincent Baker<br/>Source: <a href="http://www.lumpley.com/mechaton/ptimanya-designs.html">ptimanya designs</a><br/>LDraw file: <a href="http://thor.divnull.com/pub/mechaton/vincentbaker-5gen.ldr">vincentbaker-5gen.ldr</a>
</td>
<td><img src="http://divnull.com/blog/wp-content/uploads/2010/10/joshuanewman-AIn-11.png" alt="AIn-11 by Joshua A. C. Newman" title="joshuanewman-AIn-11" width="106" height="146" class="alignnone size-full wp-image-409" /></td>
<td style="padding: 15px"><strong>AIn-11</strong><br/>by Joshua A. C. Newman<br/>Source: <a href="http://glyphpress.com/talk/2006/lets-get-vin-diesel-down-below-the-fold-shall-we/">the glyphpress</a><br/>LDraw file: <a href="http://thor.divnull.com/pub/mechaton/joshuanewman-AIn-11.ldr">joshuanewman-AIn-11.ldr</a>
</td>
</tr>
<tr>
<td><img src="http://divnull.com/blog/wp-content/uploads/2010/10/davidlaurence-radial.png" alt="Radial bot by David Laurence" title="davidlaurence-radial" width="142" height="159" class="alignnone size-full wp-image-412" /></td>
<td style="padding: 15px"><strong>Radial</strong><br/>by David Laurence<br/>Source: <a href="http://www.brickshelf.com/cgi-bin/gallery.cgi?m=drl317">Brickshelf</a><br/>LDraw file: <a href="http://thor.divnull.com/pub/mechaton/davidlaurence-radial.ldr">davidlaurence-radial.ldr</a>
</td>
<td><img src="http://divnull.com/blog/wp-content/uploads/2010/10/soren-conscript.png" alt="Conscript by Soren" title="soren-conscript" width="95" height="145" class="alignnone size-full wp-image-408" /></td>
<td style="padding: 15px"><strong>Conscript</strong><br/>by Soren<br/>Source: <a href="http://www.flickr.com/photos/bricklovinfreakboy/3316322005/">Flickr</a><br/>LDraw file: <a href="http://thor.divnull.com/pub/mechaton/soren-conscript.ldr">soren-conscript.ldr</a>
</td>
</tr>
<tr>
<td><img src="http://divnull.com/blog/wp-content/uploads/2010/10/malcolmcraig-MgN-302.png" alt="MgN-302 by Malcolm Craig" title="malcolmcraig-MgN-302" width="116" height="133" class="alignnone size-full wp-image-406" /></td>
<td style="padding: 15px"><strong>MgN-302</strong><br/>by Malcolm Craig<br/>Source: <a href="http://mechatonic.wordpress.com/2009/01/05/mgn-302303-series-mechs/">Mechatonic</a><br/>LDraw file: <a href="http://thor.divnull.com/pub/mechaton/malcolmcraig-MgN-302.ldr">malcolmcraig-MgN-302.ldr</a>
</td>
<td><img src="http://divnull.com/blog/wp-content/uploads/2010/10/squieu-mini-frame.png" alt="Mini-frame by Squieu" title="squieu-mini-frame" width="98" height="172" class="alignnone size-full wp-image-407" /></td>
<td style="padding: 15px"><strong>Mini-frame</strong><br/>by Squieu<br/>Source: <a href="http://www.brickshelf.com/cgi-bin/gallery.cgi?f=303768">Brickshelf</a><br/>LDraw file: <a href="http://thor.divnull.com/pub/mechaton/squieu-mini-frame.ldr">squieu-mini-frame.ldr</a>
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<p>To view these files, you&#8217;ll need some kind of .ldr viewer. I use <a href="http://bricksmith.sourceforge.net/">Bricksmith</a>, but there are <a href="http://www.ldraw.org/Downloads-req-viewdownload-cid-8.html">others</a>. Note that a number of viewers can also generate part lists from a model automatically. </p>
<p>There may be part mistakes, as I pretty much just guessed on a lot of things. If you find an error, please drop a comment about it below. It would help if you used the LDraw part numbers to identify both what part is wrong and with what it should be replaced.</p>
<p>Lastly, a plea to all you frame builders out there: when you come up with the next great frame, please give the world an LDraw file for it, so we can marvel at your genius from any angle we like. Heck, post a link to it in a comment below. I&#8217;d love to see it.</p>
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