Uncouth, DivNull’s variant of Exalted, is done enough for playtesting. It has been an interesting experiment, but it probably won’t continue much further, barring inspiration, or a lot of feedback. The variant aims to replace the cause-based mess of thousands of special case charm rules with a simplified, effect-based approach making use of a few dozen mechanical tricks. The basic change to the game carries with it a number of secondary effects, including a simplification of resolution, combat, timing and some other things.

Very few of the rules have been playtested, and some (particularly the social stuff), are based on more spurious math than others. It will no doubt need to be tweaked for balance.

If you are an Exalted fan, feel free to give it a run and leave comments here or on the wiki.

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