Running Mecha in the BattleTech universe

Chris Perrin’s role-playing game Mecha does a great job of allowing stories about pilots of giant humanoid warmachines to be strongly driven by character, instead of number crunching. Though mecha anime acts as the source inspiration for Mecha, I want to use the same rule set to bring more character driven play to the universe of BattleTech, particularly during the Fourth Succession War.

Thoughts on doing this are still in the experimental stage, but have progressed far enough to share and, importantly, get feedback. If you have ever played Mecha or BattleTech (or, better yet, both), let me know what you think either in a comment here, or on this Story Games thread.

You can read the progress of this project in the following Google doc: Succession

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