Seed: Dragons Cast a Long Shadow

Dragons Cast a Long Shadow

Dragons Cast a Long Shadow (DCaLS) is a free unofficial extension/add-on to Jeremy Keller’s tabletop roleplaying game Technoir, intended to adapt the game to settings that mix cyberpunk and/or transhuman elements with magic. This seed had been originally slated for release near the end of 2019—and you’d think the working from home would make it easier not harder to get out the door—but it is now as ready as I am likely to make it. As with all DivNull Seeds, it isn’t entirely finished, but I’m comfortable sharing it now.

You can find other attempts to mix magic into Technoir, including some official advice on doing so in Morenoir and, evidently, Hexnoir, official supplements created as part of a kickstarter. (I backed this kickstarter, but have never received a draft of Hexnoir, in spite of several requests for it.) All of the attempts I’ve seen, however, handle magic by adding a specific verb for it (e.g. “Evoke”). As I explain in the book, I have problems with this approach (as well as the use of a single “Hack” verb for all things in virtual reality), so DCaLS doesn’t do this, instead using a more expansive approach involving “venues” and “forms”. This makes the game a bit more complicated, but in a way I find useful.

This seed was not as much about experimenting with things I haven’t tried before as some prior seeds have been. DCaLS was more about getting an idea that was pounding in my head out. The one learning experience on this one was making use of stock art for the first time. I was lucky to find a number of works from the same artist, Tithi Luadthong, giving a cohesive look to the whole thing. This runs the risk of using art that is also used by some other random thing, but so be it.

As you read DCaLS, it will come as no surprise to you that the main impetus for its creation was to bring the Technoir rule set to bear on cyberpunk/magic mashup settings from other games, particularly the setting of Shadowrun. More testing will tell, but I think this is the rules light(er) Shadowrun-esque game I’ve been looking for. I hope it is yours as well… or that you tinker with it until it is.

Note that DCaLS makes no attempt to be a complete game; it still requires Technoir to play, being more a replacement for the Technoir Player’s Guide, rather than repackaging the whole game. This is what I intended from the beginning, but also happens to be required, because the Player’s Guide is Creative Commons, while the main Technoir rules are not.

The expansion is now available for free on itch: Dragons Cast a Long Shadow.

If you have a comment or suggestion, please use the comment section on itch instead of the one here. If you want updates, consider following me there. If you are on the Federation (diaspora, Friendica, etc.) or the Fediverse (Mastodon, Friendica, etc.) you can follow me here. If not, but you are interested in trying a distributed social network that isn’t controlled by corporations, join one (such as an rpg-friendly Mastodon or Diaspora node).

Seed: Convocation Prime

Convocation PrimeConvocation Prime is a medium-weight tabletop roleplaying game about “monster training”, in the vein of a robust body of cartoons, games, and franchises. Working from home for COVID-19 actually made getting this out the door take a lot longer, but it is now ready. Like all DivNull Seeds, this one isn’t entirely finished, but it’s as done as it is going to get for now. And, as is also standard with seeds, part of the purpose was to experiment with things I haven’t tried before. In particular, this product…

  • …is based around trying to leverage some common (but unnoticed) technology for gaming. Specifically, I’ve been interested in how 4-up printing (where you print multiple pages of a document in a 2×2 grid on a single sheet of paper) could be leveraged to build modular character sheets, like creating characters from blocks.
  • …is being released on itch.io, which I have never done before. After the demise of G+ (a social network that was unrivaled for makers and players of roleplaying games), a lot of the cutting edge of gaming moved to itch.io, particularly their game jams. I’m late, as usual, to the itch.io party, but we’ll see how it goes.
  • …aimed to use entirely open assets (for fonts, art, and the like). This was easier to do than I anticipated, as the quality of fonts available under the Open Font License has improved dramatically since I last checked. (It’s released under a Creative Commons license, like most of the rest of my stuff.)
  • …uses the unofficial 1.5 version of the Anima Prime rules as its basis (along with some ideas from Prime Spiral), giving me an opportunity to play with them a bit harder.
  • …contains three settings with very different flavor. I wanted to see how flexibly I could stretch the game’s framework to cover divergent tones and approaches to the same genre, using largely the same mechanics. (I rather like the three settings, to be honest.)
  • …intended to have commissioned art for a cover. At this I entirely failed.
  • …served as an excuse to play this song with my son more often than was, strictly speaking, necessary.

The game is now available for free on itch: Convocation Prime.

If you have a comment or suggestion, please use the comment section on itch instead of the one here. If you want updated, consider following me there. If you are on the Federation (diaspora, Friendica, etc.) or the Fediverse (Mastodon, Friendica, etc.) you can follow me here. If not, but you are interested in trying a distributed social network that isn’t controlled by corporations, join one (such as an rpg-friendly Mastodon or Diaspora node).