My four random ingredients were not much help to me (even after they stopped returning 503 errors):
- A Learning Experience - a post generally considered to have been made in the wrong forum.
- Faster, Better, Cheaper - potentially useful title; thread about a game which seems cool, but didn’t jibe with what I was planning.
- Gnost]A game of . . . uh, White Wolf revision?(tangled mess) - I took two “ingredients” away from this: “tangled mess” and “Can’t Finish What You Started”. I may have used the former. I definitely used the latter in the whole “build something without any indication on how to use it” structure of the game.
- [SP: Freelancers] Designing Dice Mechanics - some uninspiring probability discussion.
In any case, the “Last Chance” theme is what really triggered the design of the game. It immediately said to me “make a game with materials that get destroyed as you use them”. This then clicked with a thought I had when Thomas Kinkade died about using his images for a game.
I seriously doubt anyone will ever actually play this game, including me; however, as mentioned in the rules, post your final images here if you do.
Update: ’inkadia squeaked in as a last minute runner-up.