My entry into Game Chef 2012 is ’inkadia. It’s about creating a post-apocalyptic setting by destroying an idyllic work of art by the late Thomas Kinkade.
My four random ingredients were not much help to me (even after they stopped returning 503 errors):
- A Learning Experience - a post generally considered to have been made in the wrong forum.
- Faster, Better, Cheaper - potentially useful title; thread about a game which seems cool, but didn’t jibe with what I was planning.
- Gnost]A game of . . . uh, White Wolf revision?(tangled mess) - I took two “ingredients” away from this: “tangled mess” and “Can’t Finish What You Started”. I may have used the former. I definitely used the latter in the whole “build something without any indication on how to use it” structure of the game.
- [SP: Freelancers] Designing Dice Mechanics - some uninspiring probability discussion.
In any case, the “Last Chance” theme is what really triggered the design of the game. It immediately said to me “make a game with materials that get destroyed as you use them”. This then clicked with a thought I had when Thomas Kinkade died about using his images for a game.
I seriously doubt anyone will ever actually play this game, including me; however, as mentioned in the rules, post your final images here if you do.
Update: ’inkadia squeaked in as a last minute runner-up.