’inkadia

My entry into Game Chef 2012 is ’inkadia. It’s about creating a post-apocalyptic setting by destroying an idyllic work of art by the late Thomas Kinkade.

My four random ingredients were not much help to me (even after they stopped returning 503 errors):

In any case, the “Last Chance” theme is what really triggered the design of the game. It immediately said to me “make a game with materials that get destroyed as you use them”. This then clicked with a thought I had when Thomas Kinkade died about using his images for a game.

I seriously doubt anyone will ever actually play this game, including me; however, as mentioned in the rules, post your final images here if you do.

Update: ’inkadia squeaked in as a last minute runner-up.

3 Responses to ’inkadia

  1. Lester, I just have to say: this will get played. As improbable as it seems, this is the *perfect* game to introduce one of my friends to role-playing (whether or no there’s technically “the playing of roles” in the game).

  2. Pingback: My favorite review of ’inkadia | DivNull Productions

  3. Pingback: Game Chef Review #2 – 'inkaida by Lester Ward » Geeky & Genki

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